Stadia hits the market in November and Madj Bakar, vice president of Google’s engineering department, promises that the platform will outperform Sony and Microsoft.
Project Stream has evolved into the introduction of Stadia, a game streaming system. However, this system will allow more than simply streaming games from the server to your computer.
Google tested Project Stream last year, where it was possible to play Assassin’s Creed Odyssey title through Chrome. The community feedback was very positive as the game could be played almost instantly. Google demonstrated the capabilities of the Stadia system by showing AC: Odyssey running perfectly on a Chromebook, Pixel 3 XL, Pixel Slate and even a Chromecast.
The purpose of the Mountain View giant is quite clear: to unify the gaming experience and eliminate hardware barriers. The idea of being able to play the same game via smartphone, computer and television is simply fantastic.
The games will be streamed through Google’s data center servers. This will allow for a more stable connection and less latency in online games, for example.
Google has announced partnerships with several game companies and manufacturers such as AMD. The company claims that Stadia has a GPU capacity of 10.7 teraflops of cloud, higher than any current console on the market.
Crucially, this company promises fluidity and stability in the gaming experience. Therefore, the games will run in Full HD, 4K or even 8K at 60 FPS resolutions. Obviously, this will depend on the equipment where the game runs.
It is also important to note that the Stadia system will be compatible with normal peripherals such as keyboards, mice and controllers. However, the company presented its own gamming controller. This includes a dedicated button to stream content directly to Youtube and a button to quickly turn on Google Assistant.
Even Google Assistant will be part of the experience because at Stadia you can use direct search to find solutions for a specific game. The latest Tomb Raider title was used as an example. You won’t have to leave the game to search for walkthrough guides or videos on Youtube.
In a nutshell, it seems that Google has not looked at expenses while bringing this system to life. The idea of unifying players, streamers and products on a single platform certainly seems like an interesting bet.
Overall, the big company doesn’t seem to be afraid of new consoles coming to the current market. By 2020, the industry’s biggest brands will introduce a new generation of gaming systems, with PlayStation 5 and what is still known as Project Scorpio, but the still believe that the streaming platform is powerful enough to knock out competition.
The public, however, does not seem convinced. Regarding the latency argument, since internet connections are not yet consistently fast, there is fear of lag and the consequent lack of quality for the overall playing experience. But even that doesn’t scare Google.
The technology is still determined to bet on Stadia and, in an interview with Edge, some surprising statements where made: Madj Bakar, vice president of the technology’s engineering department, said that the platform will eventually be more responsive than a console.
“In a year or two, we expect to have more responsive games in the cloud than on a local system, regardless of the power of the console or computer we’re talking about,” he said. Bakar believes that this milestone will come when Stadia reaches the “negative latency” point.
The concept was not detailed, but the representative suggested that the system might be able to predict user behavior so that it can always process its next steps even before a decision is made. A good implementation of this concept, he says, could make Stadia a more responsive system than a console.
These are the latest news about the platform of Google that launches this week. However, their success is more unpredictable that the NFL future odds. We will have to wait and see.
Written by: João Santos