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Dribbling is one key feature that gaming lovers mostly consider before choosing an attacking player. The skill of dribbling is not just for artistic purposes but as we would come to realize later, it is essential in creating opportunities for teammates to benefits from.

In the just realized FIFA 20 game, Lionel Messi happens to be the player with the highest dribbling rate followed by Eden Hazard of Real Madrid and Neymar of PSG. But the most important question is what are those attributes that make up dribbling, and how did it influence the rating in FIFA 20?

Credit: forbes.com

Dribbling in FIFA 20

Dribbling has to do with how players are able to quickly run past players in gameplay. This skill is very essential as it creates spaces for a player’s teammate to exploit. The dribbling attribute consists of five main sub-attributes.

For a player to have a very high dribbling rate, there should be higher levels of balance, ball control, composure, dribbling and then reaction. What do these sub-attributes entail?

Agility in FIFA 20

Agility measures how agile the player is while moving or turning or how smooth a player is able to control the ball during gameplay. This attribute is very essential as players with high agility can perform acrobatic shots or clearances.  Players like Cristiano Ronaldo of Piemonte Calcio, Mohammed Salah of Liverpool, Eden Hazard of Real Madrid and Neymar of Paris Saint Germain are well noted for their agility attribute.

Balance in FIFA 20

Balance attribute is the ability to maintain composure or stability after a physical challenge. Although this attribute contributes only 05 points, it is crucial for players who like to dribble a lot.

Players who lack balance will struggle to make effective dribbles as they can easily be shrugged off and consequently lose possession. If you have high stats for agility and balance then you’ll move fluidly and you’ll be able to get in or out of tight sports.

Ball control in FIFA 20

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Ball control is the ability of a player to control the ball as he receives it. A player with a lower ball control value will have the ball bouncing away after receiving it.

It’s associated with the player feeling comfortable with the ball, like when the ball binds to his feet in a way that he doesn’t need to keep looking to know where it is. It’s an important attribute for when you receive the ball but also for dribbling, including the no-touch dribbling. It has an influence on how well the player can keep possession of the ball when the opponent tackles.

Composure in FIFA 20

Composure relates to how a player is able to stay calm when making key decisions in a game. This attribute determines at what distance the player with the ball starts feeling the pressure from the opponent. This then affects the chances of the player making an error when he shoots, passes and crosses. The higher the value, the better the player performs when under pressure from an opponent.

Composure is not as new as most players think. It was used in several past editions of FIFA and made a return last year.

Dribbling in FIFA 20

Dribbling is the player’s ability to carry the ball past an opponent. A higher value means the player will be able to keep better possession of the ball whilst dribbling because he will keep the ball closer, making it harder for the opponent to win it off of him.

Reactions in FIFA 20

Reactions measures how quickly a player responds to a situation happening around him.

It has nothing to do with the player’s speed. A player can be really fast but at the same time have low reaction capacity. It’s the time in between the moment he sees where the ball is at and the moment he gets in position to receive it.

Many people think this attribute only has importance over the players that are being controlled by the computer because the reactions of the players you’re controlling would depend only on your button-pressing reaction capacity, but this is not true. In several different situations, the player you’re controlling might or might not control or even reach the ball.

When he receives a pass it’s not necessary to have a high reaction, he’ll be expecting to receive the ball, but when there’s a chance to score off a rebound, for example, or an unexpected turn of events some players just get hit by the ball, but the ones with high reaction have better chances to control it even in difficult situations. Suppose the opponent’s goalkeeper has just saved a powerful shot, you get a rebound, press shoot but your player doesn’t shoot, he just bluntly hits the ball, that happens because that player didn’t have enough reaction to getting both his body and foot in position properly to shoot.

Reaction also influence dribbling, although it doesn’t quite make a player a better or worse dribbler, it allows your player to have the right reaction when the opponent goes for a sliding tackle, try and win the ball from you, and eventually it even gives your player the ability to jump over a tackle attempt.


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