Defensive attributes of players in FIFA 20

Players

Having a very good defence is one of the key factors that contribute to a successful team in FIFA 20. In FIFA 20, it has to be noted that players ought to be selected based on the opposition that a player plays against. For example, when playing against teams with aerial prowess, it is crucial to select players with the jumping attribute to be able to challenge for aerial duels.

Again, playing an attacking brand of football could be a nice spectacle to behold but when such attacking players and midfield players are low on defensive attributes it leaves your defence always vulnerable to conceding goals.

In this post, we shall take a look at the various elements that make up the defensive attributes to help you select better players in FIFA 20.

players

 

Interceptions by players

Interception determines the ability to read the game and intercept passes.

Interception has to do with a player’s ability to cut out passes played by opponents. This is very crucial as it prevents opponents from penetrating your defence. The attribute is very critical when playing against opponents with players capable of giving that killer pass at the final end of the pitch.

Marking by players

Marking is the ability to track and defend an opposing player. In other words, it is your player’s ability to stay close to an opposing attacker and stop him from getting to a cross/pass from a teammate.

Marking is also an important attribute and can help silence important opposition players in a game.

Sliding by players

Sliding tackle means the ability of the player to time sliding tackles so that they win the ball rather than give away a foul.

What really counts for a good centre back is having high Tackles, both Standing and Sliding Tackles. These movements are risky, they might cause free kicks, booking or whatever, but they’ll shut the attacker most times, and if used carefully the results are excellent.

Remember that the definition of Tackle is: a player’s ability to win the ball without causing a free kick by using his body strength, being the contact shoulder-to-shoulder or by foot. This also translates into being able to taunt the opponent with shirt pulling, grabbing and other not-so-fair moves without being caught by the referee if your player’s Tackles attributes are high.

Players

Standing tackle by players

This stats measures the ability of the player to time sliding tackles so that they win the ball rather than give away a foul.

What really counts for a good centre back is having high Tackles, both Standing and Sliding Tackles. These movements are risky, they might cause free kicks, booking or whatever, but they’ll shut the attacker most times, and if used carefully the results are excellent.

Remember that the definition of Tackle is: a player’s ability to win the ball without causing a free kick by using his body strength, being the contact shoulder-to-shoulder or by foot. This also translates into being able to taunt the opponent with shirt pulling, grabbing and other not-so-fair moves without being caught by the referee if your player’s Tackles attributes are high.

The aggression level of a player measures the frequency and the aggression of jostling, tackling and slide tackling. It is the attribute which determines the player’s power of will or commitment to a match.

A typical aggression-based action is when you go “shoulder-to-shoulder” against someone, with high aggression our player has the initiative to push the opponent strongly (as far as his strength allows him to) and this determines the winner of the challenge.

Jumping by players

Jumping is the player’s ability and quality for jumping from the surface for headers. The higher the value is, the higher the player can jump.

Like many others, this one is fairly useless without its related attributes. For example, for a player to be really good in the air, he needs to have high jumping, strength aggression and heading accuracy stats. Obviously, his height may also help a lot. A very tall player does not need to have a high jumping attribute to connect to the ball.

players

Stamina by players

Stamina determines the rate at which a player will tire during a game. It evaluates how tired your player gets as the match approaches half time or full time.

Don’t think that your player is tired only when he stops to catch his breast. When he gets to this point it actually means he’s stopped playing, his performance starts being affected way before this happens. Stamina is also responsible for your player getting injured more easily in any challenge, not necessarily in the last minutes of the match. This attribute also determines how quickly a player recovers between matches and the amount of time a player can sprint before slowing down.

Strength by players

Strength is about the quality or state of being physically strong. The higher the value, the more likely the player will win a physical challenge.

Your player’s strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

 

 

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